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dafrca Senior Correspondent
Joined: 18 Feb 2007 Posts: 71 Location: Burbank, CA
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Posted: Sat Mar 22, 2008 6:37 am Post subject: Gypsy Clans |
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So I was thinking the other day, with the back ground Traveller offers, it seemed like there would be great opportunity for Gypsy Clans to not only exist, but thrive.
I mean, a social order that supports the "wandering" small ship. Starports where one can land, trade/buy/sell things and then move on. The ability for a family to own and operate a small merchant ship, use it as home and work. Seems like the perfect Gypsy life style to me.
The idea is still stewing in my head, but I would like your input.
Daniel
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Jame Correspondent
Joined: 01 Apr 2005 Posts: 32 Location: MA
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Posted: Sun Mar 23, 2008 9:12 pm Post subject: |
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Certainly sounds like a good idea!
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_________________ Alright Johnny, here I come... |
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dafrca Senior Correspondent
Joined: 18 Feb 2007 Posts: 71 Location: Burbank, CA
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Posted: Wed Apr 16, 2008 6:37 pm Post subject: |
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Ok, so I have been playing around with this idea more and think th enormal "Family" would be centered around a single merchant ship. Size and quality reflect their standing in the clan. I was thinking maybe the clan might have a couple of larger ships they use as "meeting places" where the families converge once in a while for various reasons from Marrage arraingments to paying clan tribute.
I was also not sure if I want to have them walk the grey market line or push them even into black market etc.
Anyone have thoughts along these lines?
Daniel
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JR Mapes Correspondent
Joined: 11 Apr 2005 Posts: 29 Location: S.E. Kansas
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Posted: Fri Apr 18, 2008 1:35 am Post subject: |
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I suppose it would all depend on how far into the Gypsy myth and mystique you want to take it.
I like the idea of the mythic gypsy caravan going from town to town or in this case starport to starport and making trades, a few small cons, and occasionally that big score.
If they get caught then... *shrug* They quietly move on to greener pastures. Make a couple ship registry changes possibly and use a different ship for awhile till the heat blows over.
Could even be that it is a very large clan and some of the group has become totally legit and may even have their own brokerage. The not always legit cousins now have a way to get rid of goods that are hard to trade in the high law level areas.
It really opens all sorts of possibilities.
__________________
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_________________ Knights & Knaves OD&D/AD&D/Traveller/ OSRIC / Monsters of Myth |
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